Congratulations to Jadanys, and another big thank-you to everyone who participated in the English-language Game Chef competition this year. Stay tuned for the announcement of the global winner once the other language communities’ winners have been translated.
People have been telling stories for as long as our species has been around, but the vast majority were not recorded, and have been lost to us. For example, Aeschylus’s play Psychostasia (Weighing of the Souls) was popular when it was performed in the fifth century BCE. But today, only three words (blunt, speedwalking, and sheepskin) remain. Games are a major source of lost stories today. A single game may generate thousands of stories as it is played by different groups. But the adventures of the characters at the table usually disappear as they happen unless the players make a special effort to record their session.
This year, we ask you to think about the concept of lost stories as you design your game. Why are some stories lost, and others are not? How are we affected when stories are lost? Might losing certain stories be a good thing? What would happen if we recovered a story we had thought was lost?
Game Chef 2018 will run from August 17th to 26th. The contest begins just after midnight New Zealand time on August 17th and ends just before midnight Hawaii time on August 26th, to give everyone the maximum amount of time to work on their games. If you’re excited about this year’s competition, follow our Google+ community, Facebook page, or Twitter to hear the announcement of this year’s theme and ingredients.
And for your reference, a quick chart of starting and ending times around the world:
Once Upon A Full Moon by Pedro Ziviani! Congratulations to Pedro, and a huge thank-you to everyone who participated in this year’s competition. We saw some great games this year and we hope everyone is inspired to keep creating.
Stay tuned for the global winner once the entries from all of the language communities have been translated.
This year we had 76 games submitted. The peer reviews on the games were exceptionally positive, and we congratulate all of our participants on their hard work in creating a game. We can’t wait to see what comes of all of the games from this year’s contest.
The English-language winner will be announced on August 14.
Borders are critical places, by definition. Through borders, we draw lines and separate, but at borders, we cross, we discover, we meet. Some borders are highly official, like the ones for the countries we live in, and other are informal and unspoken, like the silent rules of a community. Some borders are physical and undeniable, like a mighty river, and some are subtle and shifting, like the boundaries of our comfort zone. We use borders to protect ourselves and to shape our identities, but borders can also restrict and stifle, oppressing and separating unfairly. Some borders we protect with all our strength, other we challenge and try to change. We cross borders to discover, to learn and grow, to challenge our assumptions, and we cross them again to come back home.
For Game Chef 2017, we invite you to design games that explore the concept of borders and boundaries, how we draw them, why we cross them, and what we find beyond.
The ingredients for Game Chef 2017 are Yarn, Echo, Smoke, and Cut.
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