Game Chef is an annual analog game design competition. First held in 2002, it’s led to the creation of hundreds of envelope-pushing first drafts. Game Chef gives participants 1 theme, 4 ingredients, and 9 days in which to create an analog/tabletop game design.
The competition runs simultaneously in seven languages this year. Entries are peer reviewed, with finalists submitted to a shadowy cabal. A winner is chosen in each language, with one emerging as the year’s world champion. Game Chef is for you, regardless of whether you’ve ever thought of yourself as a game designer. We aim to make the competition as accessible and welcoming as possible.
If you’d like to learn more about Game Chef, visit our explanation page here.
If you’d like to see our English-language finalist announcement, click here.
If you’d like to see our English-language winner announcement, click here.
The Shadowy International Cabal
Before we get started, I want to give a huge shout-out to all of the international Game Chef coordinators, who helped us to run this competition simultaneously in eight languages.
Thanks, Igor Toscano, Jérôme Larré, Maxim Nikolaev, Giulia Barbano, Sangjun Park, Gregor Vuga, and Wojciech “Sethariel” Żółtański!
Our International Winners
Below are the winners from each language-community:
The Love Gift Card Game, by João Pedro Torres (Brazilian/Portuguese)
*weid, por Daniele Di Rubbo (Italian)
Nebula, by Henri Kermarrec (French)
The Beekeeper, by Mel Leverich (English)
Prometheus’ Night, by Dolmengi, Chang & Jiu (Korean)
Luna, by Marta “Kucik” Kucinska (Polish)
These are all beautiful and amazing games. A truly world-class assortment.
While each is a winner in its own language, the seven games were all translated into English and compared to determine our single World Champion!
Our World Champion
Our shadowy cabal of international coordinators read that list of games, and voted upon a single World Champion. I’m pleased to announce now that our champion is Prometheus’ Night, by Dolmengi, Chang & Jiu! Congrats to all three of you, to the Korean design community, and to everyone who participated in Game Chef this year. Hurray!